Early draft
From dust to life
The 45-second proxy cut: dust, ignition, a giant, impact, vents, and the look-up.
Open clip / 21.84 MBWork in progress
Cinematic studies for Dust to Life. These are rendered visual prototypes, not gameplay footage.
2.5 seconds · 60 frames · 24 fps · 540p · Silent
A compression pulse moves through layered gas and dust, tracing broken amber arcs around a partly obscured star. Tap play, or rotate your phone for a larger view.
This is a short excerpt from the shot. Fine cloud detail is softer than the final render target; the full eight-second cinematic is not included.
Tap to play. Clips load on demand and never autoplay.
Early draft
The 45-second proxy cut: dust, ignition, a giant, impact, vents, and the look-up.
Open clip / 21.84 MBEarlier draft
Slow-orbit preview. This precedes the newer dust revision.
Open clip / 0.79 MB
Archive
Seven beats from the early cinematic pass; retained for comparison.
Open image / 2.57 MB
Reviewed Lab build
Natural-color-informed ice giants and theoretical water, alkali and silicate families. A visual model, not a physical simulation.
Open image / 0.37 MBObservation-informed
Actual Unreal Feel Lab capture. 1080p output with 8192 × 4096 source textures.
Open clip / 0.05 MBObservation-informed
Actual Unreal Feel Lab capture. 1080p output with 8192 × 4096 source textures.
Open clip / 0.11 MBTheoretical
Actual Unreal Feel Lab capture. 1080p output with 8192 × 4096 source textures.
Open clip / 0.17 MBTheoretical
Actual Unreal Feel Lab capture. 1080p output with 8192 × 4096 source textures.
Open clip / 0.13 MBTheoretical
Actual Unreal Feel Lab capture. 1080p output with 8192 × 4096 source textures.
Open clip / 0.08 MBReview capture
Motion checks from the atmospheric-family build; 1080p output.
Open clip / 0.9 MBReview capture
Motion checks from the atmospheric-family build; 1080p output.
Open clip / 0.07 MBReview capture
Motion checks from the atmospheric-family build; 1080p output.
Open clip / 0.24 MB
Work in progress
Matched lighting and camera. Ring V2 shown here; the newer lighting candidate is not yet accepted.
Open image / 0.34 MBWork in progress
V2 preview. Bright backlighting and stark shadows remain under review. Arcs are a pattern approximation.
Open clip / 0.29 MBWork in progress
V2 preview. Bright backlighting and stark shadows remain under review. Arcs are a pattern approximation.
Open clip / 0.05 MBWork in progress
V2 preview. Bright backlighting and stark shadows remain under review. Arcs are a pattern approximation.
Open clip / 0.04 MB
Before / after
Earlier rings beside V2. Further lighting refinement is underway.
Open image / 0.3 MBScience-informed visual approximations. Each preview carries its status. Experimental renders remain labeled until reviewed.
A world comes apart. Fracture dust, smaller debris and cooling molten grains follow an eight-second collision, with a subtle anchored camera pivot.
Fracture dust, smaller debris and cooling molten grains.
Download video8 seconds · 24 fps · 1080p review · music starts with playback. No dialogue.
Music: “Legionnaire (Original)” by Scott Buckley, CC BY 4.0. Excerpt with fades and gain adjustment. Review prototype; some planar fragments and distinct dust puffs remain.