Ask why. Follow the evidence.
Brand and design guide
The mark, palette, typography, and principles for contributors.
Brand and design guide
The principles below already govern the prototype. This page is their first written form.
Principles
- The physics is the art. Every colour in a scene comes from the star’s light, scattered light or an object’s own temperature. No UI colour appears in the 3D image.
- Honesty before drama. A preview shows only what the simulation would do. A receipt carries a number. A Theory or Imagined outcome is marked possible, never known.
- Conditions, not outcomes. The player sets physical conditions and pays for them. No power names a result. No word of command from above.
- Speak to the player, in the game’s voice. Power, Goals, End turn, Turns. Never to the developer. No stage ids, hashes, renderers or modes on screen or on the page.
- Gates are physics; waits are design. What must be true is computed. How long it takes once true is tuned for play, and labelled.
- One continuous shot. No cuts between art styles. The cloud becomes the disk becomes the system becomes its worlds.
- Provenance on everything. Here, Elsewhere, Theory, and in the Archean and after only, Imagined. The player can always ask where a thing came from.
Palette, from the physics
Spacethe sky, blue-biased near-black--bg
Dustmillimetre dust in radio false colour--dust
Embera protostar through its envelope--ember
Icescattered starlight, the ice line--ice
Lifea biosphere, used sparingly--life
Powerthe player’s one colour: , turns, choices--power
Each accent belongs to a stage. Power is the only colour that means the player, so it never appears in a scene. Danger is Ember, never a new red.
Type
The mark
Dust to Life in Syne 800, drawn as outlines so it needs no font; “Life” is the warm accent. The dark-ground mark is for the sky, the light-ground mark for paper, and one source draws both and the icon.
The icon, clear space, colours
Clear space is the height of the “D” on every side. Minimum width is 96 px for the wordmark and 32 px for the icon. Do not recolour “Life”, stretch the mark or set it on a busy image.
Text on the sky#e9edf6
Life, on the sky#ffb454
Text on paper#121a2b
Life, on paper#c9641a
The icon’s ground#070a12
Voice
Numbers, motion, readability
Numbers
Years as “852,000 years”, “1.4 million years”, “2.1 billion years”. Temperatures in °C. Masses as × Earth and × Jupiter. Distances in AU with one decimal. A percentage only when the player can act on it. One formatting rule, used everywhere.
Motion
Camera moves follow the physics and never ease a physical motion. A card opens with a 400 ms ease, a cut under reduced motion. Nothing swoops.
Readability
While a card is open, the thing it talks about is in the free space beside or above it, framed and marked with the card's own numbers. 44 pt targets. Phone first.